How do you know when to startย a new scene in your story? And how do you know when to end it? Whatโs the reasoning you use?
Yvonne posted this questionย on my “Ask A Question For My Blog” page:
when writing a scene in fiction, how do you know when to move to a new scene? Time, place, pov, deleted or added characters, and what, are the reasons for a scene change?
Randy sez: This is a question that vexes most beginning writers, and rightly so, because itโs a hard question.
The key thing is to understand what a scene is, and what a scene is supposed to do.
How Scenes WorkโA Review
A scene is the smallest unit of fiction. It’s a story in its own right. The ability to write excellent scenes is arguably your most important skill as a novelist. By that, I mean that if you can write great scenes, you can get away with a mediocre premise, a mediocre plot, a mediocre setting, and mediocre characters.
I donโt mean to say you should cut corners on premise, plot, setting, or characters. I think you should shoot for excellence in everything you do. But my experience as a reader tells me that when the scenes are really strong, I keep reading, even when other aspects of the story are flawed.
It might be helpful right now to read (or reread) my famous article โWriting the Perfect Sceneโ which is the second most popular article on my entire site.
Here are some of the high points of the article:
- Every scene has a โfocal character,โ which could be any of the characters in your story, not necessarily the โhero.โ
- A scene is a small, self-contained story about that focal character, with a clearly defined beginning, middle, and end.
- In most cases, the scene is a โproactive sceneโ with the structure:
- Goal
- Conflict
- Setback
- Occasionally, the scene is a โreactive sceneโ with the structure:
- Reaction
- Dilemma
- Decision
Typically, a scene takes place over some smallish interval of time. Could be minutes, could be hours. Rarely will it be less than a minute. Rarely will it be more than a few hours (and the longer it is, the more narrative summary youโll need).
However long the scene takes in story time, most authors have a certain range of word counts they like to use to tell the story for that scene. I like the range of 1000 to 2000 words, strictly for myself. Iโve gone much shorter. Iโve gone a bit longer. Generally, Iโm in my 1000-2000ย range. But other authors may prefer shorter or longer. This is a personal choice every author makes. Itโs also something of a contract with your reader. When you establish a pattern that most of your scenes are in a certain range of word count, it sets the rhythm for your story that your reader expects. Then when you break that rhythm, it should mean something to the reader.
Deciding Where to Start and End Your Scene
Now, on to Yvonneโs question. How do you know when to begin a scene (and therefore when to end the previous one)?
The answer is that you let your scene dictate that. Hereโs how:
When you start writing a proactive scene, do it at the point in your story when itโs natural to establish the focal characterโs goal for that scene. Quickly establish that goal, and then spend most of the scene working through the conflict of the scene. Eventually, youโll hit a critical point. This is usually a setback (in which the focal character fails to achieve her goal and is now worse off than before.) Occasionally, it will be a victory (in which the focal character achieves her goal and is now better off than before). Once youโve hit that critical point, the scene is over. Start a new scene.
When you start writing a reactive scene, it should normally follow closely on the heels of a setback in a proactive scene. The point of a reactive scene is to giveย the focal character a chance to react emotively to the hit sheโs just taken and to switch directions. Start out with that emotive reaction and let it run its course (usually a few paragraphs or a page at most). Then take your character into a dilemmaโwhat to do next. There should be no good options. If there is a good option, itโs not a dilemma. The dilemma may take quite a while to work through. The focal character has only bad options. Explore theseย and reject them, one by one, until there is only one acceptable course of action. That’s your focal character’sย decision and the reactive scene is now over. Start a new scene.
But What if Your Scene Doesn’t Fit the Pattern?
What if your scene is neither proactive nor reactive? What if itโs just there to โset the backgroundโ or to โshow the character acting in characterโ?
Iโm sorry to be the bearer of bad news, but if thatโs all your scene is doing, itโs a bad scene. Setting the background is fine; so is showing a character acting in character. But neither of these is enough to carry a scene. If thatโs all your scene does, you have two choices:
- Kill the scene
- Fix the scene so itโs either a proactive scene or a reactive scene
Iโm not exaggerating here. Those are your two options. If you have a bad scene, kill it or fix it.
Beginning writers often get angry when they hear this stark choice. Getting angry at the messenger is a sign of an amateur. Professional novelists routinely kill bad scenes. Professional novelists routinely fix bad scenes. Professional novelists donโt complain that they donโt want to do what they need to do to delight their reader. Professional novelists do the hard work, over and over, until they get it right. Nothing is more important than getting your scenes right.
Circling back to Yvonneโs question, if your scene has been fixed so that itโs either a proactive scene or a reactive scene, it will be โobviousโ when the scene should start and when it should end.
If you’ve got a questionย you’d like me to answer in public on this blog, hop on over to my “Ask A Question For My Blog” page and submit your question. I’ll answer the ones I can, but no guarantees. There are only so many hours in the day.
rolling game says
Thanks for sharing the article. Through these shares, I know that ending or starting a scene is not simple, we need to know the suitable time to end a scene to make the viewer feel excited.
Silva Filho says
Great article! Sorry for the sloppy ESL english in advance.
I have a question:
at some point of my novel-in-progress my MC becomes really powerless, and this is relevant to character arc and to advance plot. She relies a lot on what other people are doing to take her decisions and she can’t do anything about it.
I feel that some scenes within this part of the novel aren’t good (around 30 pages), because she isn’t proactive. However, I can’t make her proactive, because she is like a newbie at that place, trying to grip with what is thrown at her and it would be out of character for her to be proactive on unknown waters.
Is there a way to handle this? I tried adding more internal conflicts, but it made these scenes very slow.
Any examples would be great too.
Hitesh Sahni says
Hi Silva, why do you think the parts where the character isn’t proactive aren’t good?
It depends on the context and what you’re trying to achieve. Even in a new situation, a character can be proactive – grasping and reacting to one thing at a time.
Zeph says
I think you’re wrong about scenes needing to be either proactive or reactive. I think there is room for voyeuristic scenes that answer questions. They rely on quality much more than the other two, and rely on generating interest, but can be used to set up a lot of important things.
whiteworm says
I think you should try adding either answers or questions into your scenes along with them being either proactive or reactive.